Can & Can’t Drawing Coin Game

A LESSON PLAN FOR ENGLISH LANGUAGE TEACHERS

Modals of ability practice, flipping a coin to decide what to draw, and guessing what the other person's drawings mean, including fun things to sketch like "The beetle can drive a car".

By: Alex Case
Level: Beginner
Theme: Animals
Study Area: Modals
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Lesson Plan Content:


Can can’t drawing coin game

Choose one of the subjects in the left column and one of the actions in the right column below. Before you start drawing, secretly flip a coin. If you get heads, draw a positive “…can…” sentence with that person or thing successfully doing that thing, e.g. a dog typing on a computer with real words on the screen. If you get tails, draw a negative “…can’t…” sentence showing that person or thing trying to do something but failing, e.g. a boy dropping all three juggling balls and looking sad. The first person to say the whole correct sentence gets one point. If no one gets it, you can also draw the opposite sentence and cross it out, circle the important part of the picture and/ or circle key words below. 

The baby

The beetle

The boy

The butterfly

The cat

The dog

The girl

 

add/ do math(s)

catch a ball

catch a fish

climb a wall

drive a car

fly

get in a bus

juggle

lift weights

make a tower of blocks

make an omelette

play tennis

play the guitar

ride a bicycle

ride a horse

ski

skip (= jump rope)

speak English

swim

use a computer

wear a tie

Ask about anything above you don’t understand, can’t draw, etc, then do the same with your own ideas for can and can’t sentences (without a coin this time).

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